![]() ![]() When you gain a massive amount of armor from Shield of the Righteous, you're now at a higher point on the armor DR curve. I'll keep using Shield of the Righteous as the example since it's a large temporary armor change.īlock now uses similar scaling to armor itself, for the reasons mentioned in my other post (briefly-it's more gear-driven and makes upgrades matter, and allows content to be tuned around higher block values as you proceed further into the game). ![]() Since there have been a lot of questions about this-īlock seeming to decrease when you gain armor is mostly an artifact of how we're currently presenting it on the character sheet (which might be worth revisiting). Block as a mechanic still scales somewhat linearly throughout the expansion, instead of double dipping with the increased survivability from having higher armor contribution on top of it. The value of block now passively increases as you get more and more gear, most notably from shield. ![]()
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